I'm the man behind the monsters voice, the music box's sound effects and the symbol sounds.
I also worked on certain events such as the lights going out, the end/closet scene and the games fail state.
I'm partly responsible for the games atmosphere but it was something everyone on games audio team took part in.
I was also the sound designer responsible for implementing the games audio using blueprint or animation notifications.
Sample Unreal Engine Blueprints
These are some of the blueprints that the programmers mainly were responsible for which I then modified in order for them to play sounds.