Experimental Game Prototype
Nocte Musicae was a short experimental prototype of my own creation that toyed with the idea of having a changing atmosphere depending on the hour it was being played.
The game features three varying levels of "atmosphere" that corresponds with daytime (06:00 - 18:00), evening/night (18:00 - 06:00) and the midnight hour (00:00 - 01:00) which each results in different changes to the game's lightning and audio.
Game was created in Game maker and all auditory content is produced by me.
Goat Simulator Trailer - Sound Remake
I did my own take on the Goat Simulator Launch Trailer by Coffee Stain Studios together with Per Holmkvist who created the music for this remake.
Knakmaskinen - 3000
Knakmaskinen - 3000 is a contraption I built to produce creak sounds, mainly for use in horror productions.
It can be cranked using the improvised handle on it's side and the tension of the rope is used to produce sounds, the tension of the rope can also be adjusted to produce different sounds.
The soundscape below uses creaks made by the contraption that has been edited slightly with some added wind.
Some sample implementation of FMOD in a Unity project.
A short example project made in Unity and integrated with a FMOD Studio project containing a post apocalyptic / Metro 2033 inspired soundscape of my own creation.