CV
Student projects
Spring Beeze (2019)
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Responsible for all sound effects and in game music.
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Set up the various sounds as events in Wwise and implemented them in Unity using C# and animation notifications.
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Mixing and mastering of the various sounds and ingame levels.
Summit (2019)
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Technical sound design and programmer for player character and various ingame objects.
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Set up the various sounds as events in Fmod and implemented them in Unreal using c++ and animation notifications.
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Mixing and mastering of the various sounds and ingame levels.
Notes of Obsession (2016)
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Produced various sounds from monster vocals to music box foley
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Set up the various sounds as events in FMOD Studio and hooked them up in Unreal using blueprint and animation notifications
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Mixing and mastering of the recordings and in game levels.
Adal's Vikings (2015)
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Sound design for various ingame effects and character sounds
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Sound design for the game interface
Work experience
Education
Game programmer (2018 - 2020)
Futuregames - Stockholm
Bachelor Computer Game Development - Sound
(2014 - 2017)
University of Skövde - Skövde
Computer Game Development - Design (2013 - 2014)
Ädelfors folk high school – Holsbybrunn
Upper secondary school - Technology (2007 - 2010)
Östra Gymnasiet - Trångsund
Audio Programmer (2020 - current)
Avalanche Studios - Stockholm
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Design and maintain audio related systems
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Integrating audio middlewares such as Fmod/Wwise with proprietary game engine
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Collaborate with sound designers to create game audio experience
Programming
Skills
C++, C#, Python, Lua, Unreal Engine Blueprints, GML
Game Engines
Unreal Engine, Unity, GameMaker Studio
Audio
REAPER, Ableton Live, FMOD Studio, Audiokinetic Wwise, Max-MSP
Recording, Editing, Implementation
Software
Visual Studio, Perforce, Git
Other merits
Drivers license
Awards and Honors
Game of the Year - Swedish Game Awards (2016).
Best Execution in Audio - Swedish Game Awards (2016).
Best Execution in Narrative - Swedish Game Awards (2015).