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CV

Student projects

Spring Beeze (2019)

  • Responsible for all sound effects and in game music.

  • Set up the various sounds as events in Wwise and implemented them  in Unity using C# and animation notifications.

  • Mixing and mastering of the various sounds and ingame levels.

Summit (2019)

  • Technical sound design and programmer for player character and various ingame objects.

  • Set up the various sounds as events in Fmod and implemented them  in Unreal using c++ and animation notifications.

  • Mixing and mastering of the various sounds and ingame levels.

Notes of Obsession (2016)

  • Produced various sounds from monster vocals to music box foley

  • Set up the various sounds as events in FMOD Studio and hooked them up in Unreal using blueprint and animation notifications

  • Mixing and mastering of the recordings and in game levels.

Adal's Vikings (2015)

  • Sound design for various ingame effects and character sounds

  • Sound design for the game interface

Work experience

Education

Game programmer (2018 -  2020)
Futuregames - Stockholm
 

Bachelor Computer Game Development - Sound
(2014 -  2017)
University of Skövde - Skövde
 

Computer Game Development - Design (2013 -  2014)

Ädelfors folk high school – Holsbybrunn

Upper secondary school - Technology (2007 -  2010)

Östra Gymnasiet - Trångsund

Audio Programmer (2020 - current)

Avalanche Studios - Stockholm

  • Design and maintain audio related systems

  • Integrating audio middlewares such as Fmod/Wwise with proprietary game engine

  • Collaborate with sound designers to create game audio experience

Programming

Skills

C++, C#, Python, Lua, Unreal Engine Blueprints, GML

Game Engines

Unreal Engine, Unity, GameMaker Studio

Audio

REAPER, Ableton Live, FMOD Studio, Audiokinetic Wwise, Max-MSP

Recording, Editing, Implementation

Software

Visual Studio, Perforce, Git

Other merits

Drivers license

Awards and Honors

Game of the Year - Swedish Game Awards (2016).

Best Execution in Audio - Swedish Game Awards (2016).

Best Execution in Narrative - Swedish Game Awards (2015).

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